MDC, Tangible for Museum
The MDC, Tangible for Museum project aims at investigating ways to support informal learning in museums by enhancing social interaction through the use of direct manipulation of content. The resulting augmented environment offers the visitor the opportunity for learning informally while enjoying the museum visit. The project followed a design-research oriented perspective. Thus the research [...]
Wi-roni
2007/2011 – Wi-roni, design technology for public spaces: a urban furniture that aims at reducing the digital divide and to offer selected Web content to people who do not have the skills or the conceptual means to access the internet. Elisa Rubegni works as Researcher. incorporato da Embedded Video Alessandrini, A., Rizzo, A., Rubegni, E., [...]
University of Siena museum and archive
2003 – University of Siena museum and archive: a proactive environment for enhancing the consumption of interpretative material in an exhibition space. Elisa Rubegni works as Researcher. incorporato da Embedded Video Papers related to this study: Caporali, M., Rizzo, A., Rubegni, E. (2005) Interacting by Meaningful Actions in G. Salvendy (ed.) Human Computer International 2005. [...]
Remote relations, tools for collaboration. IAMAS (J)
We investigated the potential of in-depth scenarios not only for the description of design issues but also as a means of evaluation; envisioning concrete circumstances engages storytellers to consider all possibilities explicitly and implicitly contained in their descriptions. Results of the concept generation can be summarised under the headings of: + creating a tangible atmosphere [...]
YouTube
Computational Sketchbook - Ars Electronica 2009