2010 – USIAlumni Faces: an interactive installation developed for the Almuni USI event. The event provided a unique opportunity to observe and understand learning techniques for gesture interfaces, as well as their role in supporting the emergence of social interaction in public spaces.

Elisa Rubegni works as Researcher and coordinator of the team (7 people)

[Video coming soon]

A few pictures that illustrates the usage of the Interactive artifact during the event:

Papers related to this study:

Rubegni, E., Memarovic, N., Langheinrich, M. (2011) CATS – Using Scenario Dramatization to Rapidly Design Public Displays for Stimulating Community Interaction, in proceedings of SIGDOC 2011 (Page 263-267) (blind review)

Rubegni, E. (2011) Act it! How to design interaction patterns “beyond the desktop”, in proceedings of CHI 2011 Workshop on Designer Experience: Exploring Ways to Design in Experience (5 Pages)

Rubegni, E., Memarovic, N., Langheinrich, M. (2011) Talking to Strangers: Enabling Social Interaction Through Gesture-based Interfaces. In proceedings of HCI International ‘11, Orlando, July 2011 (10 Pages, to appear)

2007/2011 – Wi-roni, design technology for public spaces: a urban furniture that aims at reducing the digital divide and to offer selected Web content to people who do not have the skills or the conceptual means to access the internet.

Elisa Rubegni works as Researcher.

incorporato da Embedded Video

Alessandrini, A., Rizzo, A., Rubegni, E., (2009) Drama prototyping for the design of urban interactive systems for children, in Proceedings of IDC 09, pp. 198-201. June 2009, Como, Italy (blind review)

Rizzo, A., Rubegni E., Caporali, M., (2009) Why here and now, in Proceedings of HCI International ‘09, In C. Stephanidis (Ed.) Universal Access in HCI, 729 – 737. Mahwah, NJ: Lawrence Erlbaum Associates

Rubegni, E., Brunk, J., Caporali, M., Gronvall, E., Alessandrini, A., and Rizzo, A. (2008) Wi-Wave: urban furniture for browsing internet contents in public spaces. In Proceedings of the 15th European Conference on Cognitive Ergonomics: the Ergonomics of Cool interaction (Funchal, Portugal, September 16 – 19, 2008). J. Abascal, I. Fajardo, and I. Oakley, Eds. ECCE ’08, pp. 43-49 vol. 369. ACM, New York, NY, 1-7. DOI= http://doi.acm.org/10.1145/1473018.1473032 (blind review)

Rubegni, E., Brunk, J., Caporali, M., and Rizzo, A. (2007) Wi-roni: a gesture tangible interface for experiencing internet content in public spaces. In Proceedings of the 2007 Workshop on Tagging, Mining and Retrieval of Human Related Activity information (Nagoya, Japan, November 15 – 15, 2007). TMR ’07. ACM, New York, NY, 15-22. DOI= http://doi.acm.org/10.1145/1330588.1330591

2003 – University of Siena museum and archive: a proactive environment for enhancing the consumption of interpretative material in an exhibition space.

Elisa Rubegni works as Researcher.

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Papers related to this study:

Caporali, M., Rizzo, A., Rubegni, E. (2005) Interacting by Meaningful Actions in G. Salvendy (ed.) Human Computer International 2005. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

Caporali, M., Lovari, A., Rizzo, A., Rubegni, E., (2004) Historical background and innovation: the role of communication and new technologies for the dissemination of the University of Siena’s cultural heritage, in proceeding EVA 2004 London Conference, 22-26 July 2004, London, Uk

Rubegni, E., Caporali, M., Rizzo, A., Grönvall, E. (2004) Designing the user experience in exhibition spaces, in proceeding of ECCE 12 on Cognitive ergonomics Living and working with technology September 12-15 2004, York, Uk (blind review)

A video edited when I was a student at the University of Siena forintroducing the University of Siena at the entrance of the Front Office of the University. The aim was to promote the University through its venues.
Promoting the University of Siena .
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Tagged with:

Design for fountains: progettare modalità di interazione in luoghi pubblici

Elisa presents her research at UX Conference 2009, Lugano, CH

UX Conference 2009 – Design for fountains (di Elisa Rubegni) – 12 from Sketchin on Vimeo.

Paper related to this talk:

Rubegni, E., Caporali, M., Rizzo, A., (2009) Design for fountains, UXconference 2009 Innovating Experience, 2009 Lugano, Switzerland

We investigated the potential of in-depth scenarios not only for the description of design issues but also as a means of evaluation; envisioning concrete circumstances engages storytellers to consider all possibilities explicitly and implicitly contained in their descriptions.
Results of the concept generation can be summarised under the headings of:
+ creating a tangible atmosphere to bridge remote relations
+ reactive workspaces
+ facilitating collaboration through interactive tables

See here more details.