Interaction Design for children is a big umbrella that contains all the projects related to investigate the role of Narrative activity in children’s cognitive and social development in relation to the potentiality of new digital technologies. Three ongoing projects concern with this issue. These three projects bring the Elisa’s career in the direction of consolidating [...]
Interaction Design for children is a big umbrella that contains all the projects related to investigate the role of Narrative activity in children’s cognitive and social development in relation to the potentiality of new digital technologies. Three ongoing projects concern with this issue.
These three projects bring the Elisa’s career in the direction of consolidating the understanding of the implication of digital technology in the cognitive and social development of children as well as to refine the methodology for designing interfaces and interactions.
ANI is a project about the introduction of web-based tools (1001Stories and Mr.Edu) in formal (school) and informal (after school program) educational settings for the creation of Digital StoryTelling (DST). On one side, the project is oriented to the design of tools (Mr.Edu) for gathering media (images, music, sound, video, etc.) to allow children creating a digital story. On the other side, it is addressed to investigate the role of these tools and the practical aspects that need to be taken into account when considering the introduction of DST in educational settings.
The BNF project is born from the collaboration of the Bibliothèque National Française (Paris) and the laboratory Paragraphe – C3U of the Université de Paris 8, Paris (France). The project was running when Elisa was visiting professor at Paragraphe – C3U in Paris and it concerns with the design of new concepts for supporting children to improve their skills in reading and writing. She looks at possible solutions that are based on manipulative interactions (using Tangible Augmented Reality technology) and grounded on the framework of playful learning approach.
The third project is PADS and aims at producing novel interfaces for playing, interacting, reading and especially writing or even re-writing e-books for children as well as authoring tools to be used by children when writing and publishing their own e-books. In the project, the team will test the Interactive paper (iPaper), studied and developed by Global Information System (GlobIS) at ETH (they will collaborate in the project).
For more detail:
Rubegni, E. and Paolini, P. (2010) Comparing canonical and digital-based narrative activities in a formal educational setting. In Proceedings of the 9th international Conference on interaction Design and Children (Barcelona, Spain, June 09 – 12, 2010). IDC ’10. ACM, New York, NY, 258-261. (blind review)
Di Blas, N., Paolini,P., Rubegni, E., Sabiescu, A. (2010) Equipping Higher Education Students with Media Literacy Skills, Proceedings of IPCC 2010, The International Professional Communication Conference (the Netherlands, July 7 – 9, 2010). (blind review)
Alessandrini, A., Rizzo, A., Rubegni, E., (2009) Drama prototyping for the design of urban interactive systems for children, in Proceedings of IDC 09, pp. 198-201. June 2009, Como, Italy (blind review)