This research focuses on Informal Mobile Learning applied to cultural institutions’ guided tours. It investigates the use of mobile devices acting as mediators of knowledge between visitors and guides. The project purpose is to investigate whether the mediated use of mobile devices could foster visitors’ understanding of cultural content.

Elisa’s main contribution was to design an application and to conduct the study for investigating the issue of Mobile technology for enhancing informal learning on cultural sites. The case study was in Ascona at the Monte Verità. The findings of the study revealed a few interesting findings regarding how to support collaborative informal learning activities during the visit of a small cultural site.

We conducted observations during the tours and interviews both visitors and the guides, we applied a qualitative analysis of the data and we gathered interesting findings regarding: the increment of engagement in visiting the location, the improvement of the visitors understanding about the cultural location contents as well as the increment of the level of interaction of visitors.

For more details:

Sala, L., Vannini, S., Rubegni, E. (2011) Mobile Learning in Cultural Institutions through the use of an Apple iPad application prototype. A case study at Monte Verità. In proceedings of Red-conference – rethinking education in the knowledge society, Switzerland, Ascona, 7-11 March 2011

 

Interaction Design for children is a big umbrella that contains all the projects related to investigate the role of Narrative activity in children’s cognitive and social development in relation to the potentiality of new digital technologies. Three ongoing projects concern with this issue.

These three projects bring the Elisa’s career in the direction of consolidating the understanding of the implication of digital technology in the cognitive and social development of children as well as to refine the methodology for designing interfaces and interactions.

ANI is a project about the introduction of web-based tools (1001Stories and Mr.Edu) in formal (school) and informal (after school program) educational settings for the creation of Digital StoryTelling (DST). On one side, the project is oriented to the design of tools (Mr.Edu) for gathering media (images, music, sound, video, etc.) to allow children creating a digital story. On the other side, it is addressed to investigate the role of these tools and the practical aspects that need to be taken into account when considering the introduction of DST in educational settings.

The BNF project is born from the collaboration of the Bibliothèque National Française (Paris) and the laboratory Paragraphe – C3U of the Université de Paris 8, Paris (France). The project was running when Elisa was visiting professor at Paragraphe – C3U in Paris and it concerns with the design of new concepts for supporting children to improve their skills in reading and writing. She looks at possible solutions that are based on manipulative interactions (using Tangible Augmented Reality technology) and grounded on the framework of playful learning approach.

The third project is PADS and aims at producing novel interfaces for playing, interacting, reading and especially writing or even re-writing e-books for children as well as authoring tools to be used by children when writing and publishing their own e-books. In the project, the team will test the Interactive paper (iPaper), studied and developed by Global Information System (GlobIS) at ETH (they will collaborate in the project).

For more detail:

Rubegni, E. and Paolini, P. (2010) Comparing canonical and digital-based narrative activities in a formal educational setting. In Proceedings of the 9th international Conference on interaction Design and Children (Barcelona, Spain, June 09 – 12, 2010). IDC ’10. ACM, New York, NY, 258-261. (blind review)

Di Blas, N., Paolini,P., Rubegni, E., Sabiescu, A. (2010) Equipping Higher Education Students with Media Literacy Skills, Proceedings of IPCC 2010, The International Professional Communication Conference (the Netherlands, July 7 – 9, 2010). (blind review)

Alessandrini, A., Rizzo, A., Rubegni, E., (2009) Drama prototyping for the design of urban interactive systems for children, in Proceedings of IDC 09, pp. 198-201. June 2009, Como, Italy (blind review)

 

We investigated the potential of in-depth scenarios not only for the description of design issues but also as a means of evaluation; envisioning concrete circumstances engages storytellers to consider all possibilities explicitly and implicitly contained in their descriptions.
Results of the concept generation can be summarised under the headings of:
+ creating a tangible atmosphere to bridge remote relations
+ reactive workspaces
+ facilitating collaboration through interactive tables

See here more details.

 

Design for fountains: progettare modalità di interazione in luoghi pubblici

Elisa presents her research at UX Conference 2009, Lugano, CH

UX Conference 2009 – Design for fountains (di Elisa Rubegni) – 12 from Sketchin on Vimeo.

Paper related to this talk:

Rubegni, E., Caporali, M., Rizzo, A., (2009) Design for fountains, UXconference 2009 Innovating Experience, 2009 Lugano, Switzerland

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2010 – USIAlumni Faces: an interactive installation developed for the Almuni USI event. The event provided a unique opportunity to observe and understand learning techniques for gesture interfaces, as well as their role in supporting the emergence of social interaction in public spaces.

Elisa Rubegni works as Researcher and coordinator of the team (7 people)

[Video coming soon]

A few pictures that illustrates the usage of the Interactive artifact during the event:

Papers related to this study:

Rubegni, E., Memarovic, N., Langheinrich, M. (2011) CATS – Using Scenario Dramatization to Rapidly Design Public Displays for Stimulating Community Interaction, in proceedings of SIGDOC 2011 (Page 263-267) (blind review)

Rubegni, E. (2011) Act it! How to design interaction patterns “beyond the desktop”, in proceedings of CHI 2011 Workshop on Designer Experience: Exploring Ways to Design in Experience (5 Pages)

Rubegni, E., Memarovic, N., Langheinrich, M. (2011) Talking to Strangers: Enabling Social Interaction Through Gesture-based Interfaces. In proceedings of HCI International ‘11, Orlando, July 2011 (10 Pages, to appear)

2003 – University of Siena museum and archive: a proactive environment for enhancing the consumption of interpretative material in an exhibition space.

Elisa Rubegni works as Researcher.

incorporato da Embedded Video

Papers related to this study:

Caporali, M., Rizzo, A., Rubegni, E. (2005) Interacting by Meaningful Actions in G. Salvendy (ed.) Human Computer International 2005. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.

Caporali, M., Lovari, A., Rizzo, A., Rubegni, E., (2004) Historical background and innovation: the role of communication and new technologies for the dissemination of the University of Siena’s cultural heritage, in proceeding EVA 2004 London Conference, 22-26 July 2004, London, Uk

Rubegni, E., Caporali, M., Rizzo, A., Grönvall, E. (2004) Designing the user experience in exhibition spaces, in proceeding of ECCE 12 on Cognitive ergonomics Living and working with technology September 12-15 2004, York, Uk (blind review)

2007/2011 – Wi-roni, design technology for public spaces: a urban furniture that aims at reducing the digital divide and to offer selected Web content to people who do not have the skills or the conceptual means to access the internet.

Elisa Rubegni works as Researcher.

incorporato da Embedded Video

Alessandrini, A., Rizzo, A., Rubegni, E., (2009) Drama prototyping for the design of urban interactive systems for children, in Proceedings of IDC 09, pp. 198-201. June 2009, Como, Italy (blind review)

Rizzo, A., Rubegni E., Caporali, M., (2009) Why here and now, in Proceedings of HCI International ‘09, In C. Stephanidis (Ed.) Universal Access in HCI, 729 – 737. Mahwah, NJ: Lawrence Erlbaum Associates

Rubegni, E., Brunk, J., Caporali, M., Gronvall, E., Alessandrini, A., and Rizzo, A. (2008) Wi-Wave: urban furniture for browsing internet contents in public spaces. In Proceedings of the 15th European Conference on Cognitive Ergonomics: the Ergonomics of Cool interaction (Funchal, Portugal, September 16 – 19, 2008). J. Abascal, I. Fajardo, and I. Oakley, Eds. ECCE ’08, pp. 43-49 vol. 369. ACM, New York, NY, 1-7. DOI= http://doi.acm.org/10.1145/1473018.1473032 (blind review)

Rubegni, E., Brunk, J., Caporali, M., and Rizzo, A. (2007) Wi-roni: a gesture tangible interface for experiencing internet content in public spaces. In Proceedings of the 2007 Workshop on Tagging, Mining and Retrieval of Human Related Activity information (Nagoya, Japan, November 15 – 15, 2007). TMR ’07. ACM, New York, NY, 15-22. DOI= http://doi.acm.org/10.1145/1330588.1330591